T. Gomes, T. Abade, J.C. Campos, M.D. Harrison and J.L. Silva
Rapid Development of First Person Serious Games using the APEX Platform: The Asthma Game
In ACM SAC 2014 proceedings - Volume I: Artificial Intelligence & Agents, Distributed Systems, and Information Systems, pages 169-174. ACM. 2014.

Abstract

Serious games combine a ludic component with instructive and formative goals. They aim to educate and train through play. This paper explores the use of a development framework for dynamic virtual environments to develop serious games. The framework (APEX) was originally developed to prototype ubiquitous computing (ubicomp) environments. Here it is used to develop a first person serious game: the Asthma Game. This game aims to teach children with asthma how to act to prevent attacks by drawing attention to asthma triggers in the home, and by providing information about how to avoid them. Besides the description of the game, results about the viability and utility of the approach are also discussed.

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@InProceedings{GomesACHS:2014,
 author = {T. Gomes and T. Abade and J.C. Campos and M.D. Harrison and J.L. Silva},
 title = {Rapid Development of First Person Serious Games using the APEX Platform: The Asthma Game},
 booktitle = {ACM SAC 2014 proceedings - Volume I: Artificial Intelligence & Agents, Distributed Systems, and Information Systems},
 pages = {169-174},
 publisher = {ACM},
 year = {2014},
 abstract = {Serious games combine a ludic component with instructive and formative goals. They aim to educate and train through play. This paper explores the use of a development framework for dynamic virtual environments to develop serious games. The framework (APEX) was originally developed to prototype ubiquitous computing (ubicomp) environments. Here it is used to develop a first person serious game: the Asthma Game. This game aims to teach children with asthma how to act to prevent attacks by drawing attention to asthma triggers in the home, and by providing information about how to avoid them. Besides the description of the game, results about the viability and utility of the approach are also discussed.},
 doi = {10.1145/2554850.2554969},
 paperurl = {http://hdl.handle.net/1822/36510},
 paperurl = {http://haslab.uminho.pt/jccampos/files/2014-sac.pdf}
}

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